This one’s for all you about-to-be-graduates…
I like the part where he says that in work and relationship, you need to find what you love, and you’ll know it when you find it.
He also explicitly says “Don’t settle.” It’s nice to hear it. A good counter to the dozen times each day that you hear people urging you to give up your dreams and settle.
Also I like the part where he talks about how we’re all going to die, so there’s no point wasting energy on pride or fear of looking foolish.
(via Niniane’s Blog)
Prior cognitive, psychological, and neurological studies have shown that expert video game players are capable of outperforming novices in measures of attention and perception. They also have demonstrated that, when novices train on video games for 20-plus hours, they experienced no measurable increase in cognitive ability. These two pieces of information would seem to point to an innate difference between expert and novices gamers, instead of suggesting that gaming is a skill that can be learned.

The rigid spine provides crush protection to the MacBook, the hardback covers protect the exterior of your laptop, and the unique look provides a level of stealth that could keep your MacBook from being stolen.
The trick is to figure out which details help users identify the UI element, and which details distract from its intended meaning. Some details help users figure out what they’re looking at and how they can interact with it; other details distract from the idea you’re trying to convey. They turn your interface element from a concept into a specific thing. Thus, if an interface element is too distinct from its real-life counterpart, it becomes too hard to recognize. On the other hand, if it is too realistic, people are unable to figure out that you’re trying to communicate an idea, and what idea that might be.

I cannot look at these without being taken back to my childhood.