March 2011
21 posts
Mar 31st
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Mar 29th
392 notes
Mar 28th
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Mar 27th
Mar 26th
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Mar 24th
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Mar 19th
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Mar 14th
WatchWatch
Shot at 5K 96fps at Salton Sea, CA…. just for the lulz. Test Footage from Red Epic: “Ride of the Valkyries”
Mar 13th
The Word of Notch: Terrain generation, Part 1 →
notch: Terrain is generated, saved and loaded, and (kind of) rendered in chunks of 16*16*128 blocks. These chunks have an offset value that is a 32 bit integer roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of...
Mar 12th
300 notes
Why Angry Birds is so successful and popular: a... →
Angry Birds is full of these little mysteries. For example, why are tiny bananas suddenly strewn about in some play sequences and not in others? Why do the houses containing pigs shake ever so slightly at the beginning of each game play sequence? Why is the game’s play space showing a cross section of underground rocks and dirt? Why do the birds somersault into the sling shot sometimes and not...
Mar 11th
1 note
Mar 10th
Mar 8th
“Intellectual conversations…are like public displays of affection—fun to be in,...”
– n+1: How to Behave in an Art Museum
Mar 5th
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Mar 3rd
“You can’t just ask customers what they want and then try to give that to...”
– Steve Jobs
Mar 2nd
Mar 1st